Explorer does not have a gameplay goal or mechanics, rather it offers an oportunity to explore what
imaginary 4D world's solid objects would look like to an imaginary 4D creature that would
use a 3D sensor as vision system.
With Explorer tool you can observe 4D convex solids via either their 3D projection or hyperplane scanning.
There are 6 known regular polychorons and all of them can be
selected and observed from any direction in Explorer mode.
Every cell of an observed polychoron can be assigned a color from the palette or it can be
turned off by selecting Void color.
To change direction of view on the polychoron, player can use 6 rotation axes which are automatically selected
to make navigation around polychoron feel more intuitive.
This automatic selection is based on the player's observational position on 3D projection scene.
In Explorer mode, accumulating navigation model is used
so user can rotate the local matrix around its own local axes. Axes can be assigned to sceen mouse axes
as well as to keyboard and game controller axes on desktop PC.
In addition to 6 regular polychorons, it is possible to create new figures and observe them.
This can be done in 2 ways:
Player can use the Cut command where a figure is separated into 2 parts using a cutting hyperplane.
This is done in Scaninng mode where instead of the projection, a 3D intersection of a polychoron with hyperplane
is displayed.
Player can also provide custon geometry via text file. This is available in PC version by placing files into
game's settings folder. Further details can be provided by request.